Fallout 4 Fast Travel Without Dog
Edward R. Forte
October 12, 2021
Travel & Outdoor
If you want him to actually leave you alone so you can continue on your journey without a companion, you need to speak to him and select the "Dismiss" option, which will pop up a menu asking where you want to send the companion to. .
You Should Try Fallout 4 Without Fast Travel
I noted that there was a stark difference between the start of my adventure and when my Commonwealth map was empty, to what it’s like playing Fallout 4 now, after I’ve discovered a ton of locations.Fast traveling got me where I need to go; it’s a handy convenience.Play video games from an ever expanding catalog of first and third party Xbox titles.Here’s the thing about Fallout 4: yes, there are a ton of locations on your map.But there are just as many locales, events, and general things that aren’t noted on your Pip-Boy, too.I came across randomly spawning enemies, who had ridiculous battles in the middle of nowhere.But perhaps the most astonishing thing I experienced last weekend was a mysterious building full of Saw-like horrors.How many people had died trying to make their way through this sick labyrinth?Arrows would point to dead ends, with giant question marks reminiscent of the Riddler.Things that could murder me seemed to be placed almost playfully, with a wink.Inside each cell was an assortment of goodies that I could take.It’s one of the most amazing (and scariest) experiences I’ve had in Fallout 4 thus far.And don’t be afraid to re-explore places you’ve already discovered, too.Oh, and if you want to experience the house of horrors I found while wandering? .
5 Changes For A Fallout 4 Without Fast-Travel
It is easy to forget but removing mechanics can be just as powerful, if not more so, then adding them.My point here is we have this tendency to think of these in game conveniences as though they are absolute goods, but they are really choices that have both costs and benefits.The problem with playing a game like Fallout 4 without fast-travel is that the game was designed around the idea that the player has fast-travel and would use it all the time.I can think that it is silly that I need to own my own car, but I can't just get rid of it on principle because the public transportation where I live is crap.What I really want to talk about though is this: if Fallout 4 was designed around the assumption that fast-travel is there, what would we have to change in order to remove it?There might be a threat of a bandit attack or a robbery while on main roads, but wouldn't have to be the obstacle course it is now.I'm saying that there are clear design differences between a dungeon that has a new area as a reward and a normal route of travel that you might get attacked on.I'm at Sanctuary and I have to get to Goodneighbor for a quest.What other shops are on the way, what do they want?Remembering that a player no longer can just instantly be where you want them to be, how can we make this whole process less cumbersome, or at least involve less back and forth (which we should probably get rid of anyways)?How you would get the reward for completion might need a bit of hoop-jumping if done over the radio but they can just mail it to you and can you pick it up later.A 2-way radio could streamline the questing process that gives the player more time doing and less time traveling.That, coupled with the fact that you will be spending a lot of time underground and away from the sun means it is very easy to have no idea how much time the game thinks has passed since you accepted a quest or talked to someone.You might of only talked to someone 5 minutes ago but if within those 5 minutes if you fast-traveled to the other side of the map and back then the game might consider it to be days later.The player has no idea how much time passes when they fast-travel.If though, a player isn't zipping around in time and space then they will have a good feel for the game's clock and they can then accurately balance what must be dealt with now and what can wait.A better connection to the passage of time means you could even add in more time based quests.Going back to a single place to store all your stuff would be wildly inconvenient regardless of where that place is.We could just let the player store stuff wherever and expect them to remember where everything is (maybe add in a note/tagging system for the map that the game already needs).The distance between places is supposed to mean things now, and then we just undermine that by showing that no, distance only matters to you. It would make the removal of player fast-travel seem petty when items get to retain their ability to teleport.We could even combine the cart idea with the arbitrage (from #2) and make it so that you can send the cart to various towns/shops and have it buy/sell stuff.The cost to the player for doing this would be that they lose easy access to it for a while.If you do let the cart trade on its own you would also have to completely remove the Wait and Sleep features from the game in order to avoid more arbitrage based get-rich-quick schemes.We were already on course to remove such a feature in order to create a more consistent player relationship with time (see #4), this is just another reason to do so.Fallout 4 is a big game, and there are a lot of reasons to love it.What makes the game great isn't that it does any one thing perfectly, but that it does so much.Even if you did like the mechanics brought about by these changes, that still doesn't mean you would have to like it in a Fallout game.Some might like these changes because it pushes the game more towards survivalism, while some won't like it because they really like the world building mechanics the game has and want more of that from the series.
Fallout 4 Guide: How to Carry More Items When Overencumbered
Fallout 4, more than any Bethesda game before it, will have you carrying around a ton of stuff.Here’s a quick guide for how to carry more items in Fallout 4.This perk will instantly give you a 25 pound boost to your carry capacity at just rank 1.This will mean you can’t use any companion other than Dogmeat though. .
12 things in Fallout 4 they don't tell you – but you really need to
There’s a lot of fun in Fallout 4’s Settlements, and if you want to unlock them as quickly as possible, follow the Minutemen questline that starts in the game’s early stages.The upgrade description reads like it works automatically, but you have to assign a settler to cover specific routes – again, through the workshop menu once the option’s available.Some of this is lack of explanation, some is just bad interface design.The size of your gun matters, but also incredibly important in Fallout 4 is what your enemy’s resistant to.When you crouch an icon reading [hidden] will appear, indicating your character’s entered stealth mode – and Bethesda’s enemy AI is idiotic, so it’s much easier to hide in plain sight than you’d think.The Lone Wanderer perk’s bonuses increase as you put more points in, making the combo with Dogmeat deliciously OP.There are various workarounds for this (try cooking meat from the cow-like creatures, Brahmin) but by far the best is a trick built into the Lone Wanderer perk.This increases the damage your character can take and the maximum they can carry – as long as you don’t have a companion.But!Right now, Dogmeat doesn’t count: you can take Lone Wanderer and toddle off with man’s best friend – both keeping the various perk bonuses intact and having a companion to store stuff with.For ease of finding Dogmeat, the best thing to do is scrap every kennel in your main settlement but one.Fairly simple tip, but I wish I’d known this sooner.On leaving Vault 111 at the start of the game you may have been taunted by the Cryolater, an insanely good gun held behind unbreakable glass with a master lock.But a key, unexplained thing with weapon modifications is to strip the good ones from guns you don’t want – by replacing them with a lower-tier mod.If you just scrap or sell weapons, the mods go too, but if you strip them you can acquire and use mods you can’t yet create yourself.From the game’s pause menu – not the Pip-Boy menu – choose “Display” and you can alter the colour of both the game’s heads-up display and the Pip-Boy interface.One of the best things about this is that the Pip-Boy’s built-in torch reflects your choice – and using white light makes it, to my eyes, much more useful in dark areas.You can go back … if you want.Fallout 4’s world is huge but, if you want to re-visit a cleared location with everything re-spawned – from enemies to random loot – the same 30-day rule applies as did in Skyrim.One of Fallout 4’s more serious issues is that you can sometimes end up in a situation like this – where the game has spawned a brahmin inside the house that’s trying to get outside and blocking my only exit.That’s it from us (and from Corbyn). .
Settlements reporting not enough beds, resources etc?
In the workshop tab some settlements report strange stuff like more people than registered or not enough beds taking a hit to happiness with that !Is this some bug or something I'm doing wrong when building in build mode.Ok has this happened to anyone else?In the workshop tab some settlements report strange stuff like more people than registered or not enough beds taking a hit to happiness with that !User Info: craig_psn craig_psn 6 months ago #2 Happens to me all the time too.I regularly have 3-4 settlements with that icon.The icon does not mean "bad", it really just means Happiness is changing, as far as I can tell.Idk if this is the games Radiant Quest System bugging out and giving me quests I already done and its cycling through them again.Hey yeah, I have the dog from Gene.Like not enough beds which is BS since there's like 4 beds per house and I only have 16 capacity, so there's more than enough to go around.I don't think its the dog though as the junkyard dog is the only one I got atm.?Idk if this is the games Radiant Quest System bugging out and giving me quests I already done and its cycling through them again.Love the settlement building but jfc its buggy as hell.Is this some bug It's this.The more you build your Settlements, the more likely you are to experience this bug.The more you build your Settlements, the more likely you are to experience this bug.That coupled with the 'endless Radiant quest hell' that occurs when you build up all 30 Settlements are big reasons why I usually don't bother beyond 2-3 main Settlements where it's mostly just beds and sleeping bags in pre-fab housing.It's this.The more you build your Settlements, the more likely you are to experience this bug.I was wondering what happened to all my steel when I needed it for a new settlement.Damn that explains why I was missing thousands of steel.I was wondering what happened to all my steel when I needed it for a new settlement.I did remember getting a failed to defend a settlement pop up.I was doing the main quest and cba deviating to babysit them.I wonder whats the point of equipping them the best armor and weapons is then if they still going to get attacked?Most times like 99% I fast travel, turn up and the combo of turrets and settlers end it before I can react.User Info: craig_psn craig_psn 6 months ago #8 My Settlements are all bare-bones, in that they look just like any wiki pics you might see.I build some storage, a bed for me if needed, adjust the garden/water, and 4 heavy turrets.This is the second time I've done this experiment, can you just tell I was waiting for an opportunity to bring it up?Of course it's not the only reason you get the warning icons, but now that I've mentioned this dog correlation, keep an eye on it for your amusement.I haven't seen Gene for over 100hrs gametime on my CHA character and that was right at the start of the game.Hi, do you know if Gene can be killed or does he go to the "down state"?My Greygarden needs pets since I read robots happiness is best done with pets.I haven't seen Gene for over 100hrs gametime on my CHA character and that was right at the start of the game. .